Sports Law

Sport is a highly dynamic economic force with a wide-ranging value chain. That chain extends from production and merchandising through the complex transfer market to the multilateral commercialization of major sporting events. This economic significance is no longer confined to traditional sport – it applies equally to esports. As competitive play on computers and consoles, esports has evolved into a global spectator phenomenon that sets its own regulatory and contractual standards. 

The revenues of this industry are today generated through a diverse web of ticketing, sponsorship, sports betting, and – above all – media exploitation across free-to-air and pay television as well as global streaming platforms. The construction and operation of modern sports infrastructure also give rise to substantial economic and legal demands. 

As a classic cross-cutting area of law, sports law touches on a wide range of legal fields – from club and association law through employment and IP law to gambling and media law. In this complex environment, we advise athletes, clubs, and governing bodies alongside event organizers, sponsors, media companies, and innovative esports organizations. We guide you safely through the legal intricacies of sports commercialization and resolve the specific questions arising from the rapid professionalization of digital sport. 

The starting point for media commercialization of “Sport” is the attribution of rights in a sporting event to the venue rights holder or organizer, and the utilization of those rights through their exercise in the form of granting or withholding access to a sporting event by commercial exploiters. A decisive success factor in this process is structuring and negotiation of the respective market participants. Our expertise brings together all relevant disciplines into a robust overall concept: we guide you safely through the interplay of media and copyright law, general civil law, and the specific requirements of advertising law. Whether classic television rights, digital streaming licenses, or innovative secondary exploitation rights – we ensure that your contracts unlock commercial potential and minimize legal risk.  

High-quality sports content, particularly live coverage, is of paramount strategic importance for TV and media providers. It is the strongest driver for customer acquisition and brand image. Media convergence and the entry of global streaming players have massively intensified the bidding competition. Recent tenders—such as the awarding of the Bundesliga rights from the 2025/26 season onwards with a volume of over 1.1 billion euros per season—illustrate the enormous economic dynamism. 

Legally, the media exploitation of sporting events is a cross-cutting issue. There is no statutory standardization of a “media right to a sporting event.” In particular, a sporting event itself does not enjoy copyright protection. Rather, when exploiting sporting events, a multitude of legal positions must be taken into account, such as the rights of the clubs and the athletes, among others. 

For sporting events that take place in spatially definable sports venues like stadiums or sports halls, the domiciliary right, which derives from ownership or possession, forms the central basis of the media right to sporting events in Germany. 

In terms of content, the right of premises serves, on the one hand, to maintain the external order of the location covered by the right; on the other hand, it is deduced from this that the holder of the right of premises is generally free to decide to whom they grant access and for what purposes. The holder of the right of premises can therefore decide whether to allow access to the event for the purpose of making film or audio recordings of the sporting event. The holder of the right of premises is often the sports club, provided it is at least the possessor (occupier/tenant) of the venue. Fundamentally, this gives the respective federations the opportunity to create a marketable right via the clubs’ right of premises. However, this simultaneously represents the weakness of the right of premises solution, since its exercise by the federations requires the consent of the clubs and corporations that, for example, host a home game. 

In well-organized professional sports, this poses no problems. In amateur sports, however, it can happen that the right of premises is not exercised properly. In that case, the Unfair Competition Act (UWG), with its provisions against the unlawful appropriation of services, regularly does not provide “fallback protection” for federations. Furthermore, the right of premises grants no leverage against the unlawful exploitation of lawfully created recordings by third parties. 

Besides the right of premises, other legal positions must then be observed, such as the image rights or naming rights of the athletes. Frequently, within the framework of exploitation, the relevant legal positions are bundled by federations, which then market the rights to sporting events centrally. 

The exclusivity of sports broadcasting rights can, however, lead to a restriction of pluralism as well as to market foreclosure. Various legal limits are set upon it. These arise from the sector-specific regulations of the Interstate Media Treaty (MStV) for the protection of pluralism, and the horizontal provisions of antitrust law, which dictate the rules of the game for fair competition.

With increasing popularity and professionalization, eSports has conquered new markets. The eSports market encompasses competitive video gaming, in which professional players or teams compete against each other in various multiplayer video games. These competitions, which are held in the disciplines of sports simulations, real-time strategy games, or first-person shooters, are often organized into leagues, tournaments, and events, attracting both online and offline audiences. In a short time, eSports has developed into a global economic sector with enormous revenue growth. The market volume in the eSports market is expected to continue growing into the billions over the next few years; Global Market Insights even projects a market size of up to USD 10 billion by 2032. 

Unlike traditional sports, eSports features significant structural differences and legal specificities, as eSports has developed globally and largely free of association-based legal structures. What has emerged is a complex system of legal relationships between game publishers, eSports tournament organizers, players, eSports organizations, and advertisers, which poses major challenges for the actors involved. These actors also include betting providers, which now account for the largest share of the eSports market. 

The developers or publishers of the video games used play a central role in the organizational and marketing structure. Unlike in classic sporting events, due to the intellectual property protection of their games, they hold an exclusive right to the “sports equipment” (game apparatus) required to practice the sport—which is often characteristic of the game—and to its set of rules. In addition, the independent organizer of an eSports competition occupies an important intermediary position vis-à-vis game publishers, participating teams, spectators, and downstream actors in the value chain (platforms, broadcasters, sponsors, etc.). In the absence of universally applicable regulations, it is their task to ensure a sportingly fair and undistorted course of play. Furthermore, before every competition, they must secure themselves contractually and be granted the necessary rights of use for the exploitation and marketing of the video games. Sponsors and advertisers can also be of significance for the structuring of legal relationships at all levels of the value chain. 

The media exploitation of an eSports event is comparable to that of classic sports. The legal position of the online organizer also arises from the so-called “virtual domiciliary right”. Further legal approaches to organizers’ rights can, if necessary, be derived from defensive claims under competition law or the right to an established and operating business (Recht am eingerichteten und ausgeübten Gewerbebetrieb). Trademark, naming, and image rights can also be of practical importance. 

In Germany, following tough political debates, eSports has been recognized as having non-profit status (gemeinnützig) under the umbrella of sports promotion since January 2026. As a result, eSports clubs benefit from tax advantages and have easier access to public funding. The connection to existing sports structures is also facilitated. 

The practical handbook “eSport und Recht” (eSports and Law), which we played a key role in shaping and which is edited by Prof. Frey, bundles all relevant legal issues in the field of eSports. Click here for the handbook. 

As a complex cross-cutting discipline, sports law demands profound expertise across a wide variety of legal fields. Our aspiration is to competently guide you in implementing your individual strategies in both analog and digital sports and – if necessary – to rigorously enforce your rights in court. Our advisory services encompass specific association law and issues of national and international arbitration, as well as club law, personality rights, copyright law, and general contract law.

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What we do for you

A core focus of our practice lies in the structuring and negotiation of complex sports broadcasting agreements, as well as the licensing of audiovisual rights and moving image content. We support you in the central or individual marketing of sporting events while taking antitrust frameworks into account, and we advise you comprehensively on advertising and broadcasting law for media appearances. Our spectrum ranges from the drafting of sponsorship and naming rights agreements to the creation of legally secure player contracts, all the way to legal support in the operation of sports infrastructures, particularly with regard to European state aid law. 

In the dynamic field of eSports, we assist you with the drafting of agency and influencer contracts, as well as with corporate law matters, such as the founding of organizations or the onboarding of investors. Given the predominantly international orientation of eSports events, we also safely navigate you through various jurisdictions. Our professional depth in this sector is underscored by our regular publications: The practical handbook “eSport und Recht” (eSports and Law), edited by Prof. Frey and significantly shaped by us, bundles current legal issues and is considered a standard reference work in the industry.

Who we work for

Our clients include professional clubs of the football Bundesliga and German sports federations and organizers, eSports organizations (teams), and eSports athletes, as well as media companies (broadcasters or platform operators) or eSports organizers involved in the media production and exploitation of sporting events. In addition, we provide legal support to the eSport-Bund Deutschland e.V. (German eSports Federation). 

Our focus

  • License agreement
  • Media Law
  • Sponsorships
  • Advertising Law
  • Broadcasting Law
  • Association Law (international and national)
  • Name and trademark Law
  • Company Law
  • Non-profit status
  • Copyright
  • Right of personality
  • Competition Law
  • Data protection Law
  • Civil Law
  • Administrative Law
  • State aid Law
  • Antitrust Law
  • EU Law
  • Service and employment contract Law